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The Last Hand card game box and deck on a pink background - black tuck box with pink foil edge, crown-and-eyes logo mark
Game & Packaging Design

The Last Hand

LAST HAND is a fast, cutthroat card game for 2 to 6 players, built around one simple tension: the only way to get ahead is to take something from someone else, and the moment you do, the whole table knows it. There's no dice, no board, no luck of a roll to hide behind. Just steal, swap, sabotage, and bank your loot before it gets stolen right back. The goal is to bring that push-your-luck, elbows-out energy of a crew that doesn't fully trust each other to any table, any night.

The scope of the project covers the full design of the game system: 13 card roles across four categories, the Heat Zone mechanic, and a face-down Bank that turns the win condition into a bluff. It also covers the complete visual identity, card layouts and illustration, packaging design, and a fold-out instruction booklet. Every rule was stress-tested through thousands of simulated games before the ruleset was finalized, which is what turns this from a fun idea into a playable game, and a finished portfolio piece.

Year 2026
Role Game & Packaging Designer
Tools
Ai
Illustrator
Ps
Photoshop
Pc
Procreate
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Project tone board - cutthroat, high-stakes, ruthless, slick, bold, tense, gritty, sly Moodboard for The Last Hand - packaging references and torn-paper collage elements, with the accent colour palette: #ff349b, #4eb5ff, #ffd600, #de033e, white and black The Last Hand nameplate - horizontal and vertical lockups of the logo in a rough, hand-brushed display face Typeface exploration - moving from the original 'The Last Card' sticker logo through rough, grunge, and duct-tape style display faces Typeface trials for the wordmark 'The Last Hand' across several rough display font candidates Selected typefaces - Population Zero BB for logo and headings, Libre Franklin for deck sub-headings and body copy Card designs - Crown, Gem, Vault, and Mirror, the Value and Economy category cards Card designs - Burn, Snatch, Peek, and Blind, the Offense and Defense category cards Card designs - Swap, Lock, Tally, and Shield Recall card design and the card back, dot-pattern texture with the wordmark Tuck box dieline for The Last Hand - front, back, and side panels with glue tabs, 92mm height, 65mm length Fold-out rulebook, panels 1 to 4 - contents, object of the game, setup, and how to play Fold-out rulebook, panels 5 to 8 - the full card reference, targeting rules, table markers, and how to win Early process sketches - hand-drawn card layout brainstorming and box dieline thumbnails Process sketch for the foldable instruction manual panel layout, plus early card-back icon sketches Handwritten design notes listing all 13 card roles, their Fame values, and their Normal and Hot effects Handwritten playtesting notes - questions and answers on tracking the Hot state and the game's chaotic visual tone
Cards and box mockup, mid-air, on a pale blue background Vault and Crown cards fanned out on a sage green background Box and scattered cards flat lay on a lavender surface

Reflection

Designing a game system is a different kind of design problem - the rulebook has to be as tight as the layout. Thousands of simulated games went into balancing these 13 cards before a single one felt final, and that's the part that doesn't show up in the pretty shots: the boring, iterative work of making sure the game is actually fun to play, not just fun to look at.